Config File
```lua
DRZ = {}
DRZ.Debug = false -- Better if it´s set on FALSE
DRZ.Electron = false -- If you are using ELECTRON_ANTICHEAT this will automatically ban player
DRZ.Language = 'en' -- 'cs', 'en', 'fr', 'de', 'pl'
DRZ.Webhook = "YOUR_WEBHOOK_URL"
DRZ.AntiSpamDuration = 3 -- Minimum seconds after the same event can be triggered
DRZ.MaxAmoutToGive = 10 -- Maximum amount to give on one way (cheater protection)
DRZ.Animals = { -- Set up the lootable animals
{ model = "a_c_deer", meatItem = "deer_meat", min = 1, max = 5, label = "Deer meat" },
{ model = "a_c_boar", meatItem = "boar_meat", min = 1, max = 5, label = "Boar meat" },
{ model = "a_c_coyote", meatItem = "coyote_meat", min = 1, max = 3, label = "Coyoute meat" },
{ model = "a_c_mtlion", meatItem = "mountain_lion_meat", min = 1, max = 4, label = "Lion meat" },
{ model = "a_c_rabbit_01", meatItem = "rabbit_meat", min = 1, max = 2, label = "Rabbit meat" },
}
DRZ.AllowedKnifes = { -- Allowed knifes
"WEAPON_KNIFE",
"WEAPON_DAGGER",
---ADD MORE
}
DRZ.LootAnimalDuration = 10000 -- Progress bar duration (ms)
DRZ.BloodParticle = true -- Blood particle
DRZ.BloodParticleDict = "core"
DRZ.BloodParticleName = "blood_stab"
DRZ.Blips = { -- Blips for hunting zones
{
id = "hunting_1",
coords = vector3(-522.3115, 4996.8228, 134.9187),
sprite = 141,
display = 4,
scale = 0.9,
color = 2,
alpha = 255,
shortRange = true,
name = "Hunting zone",
radius = 300.0,
radiusBlipColor = 2,
radiusBlipAlpha = 80
},
}
DRZ.Shop = { -- Sell items from hunting
pedModel = "s_m_m_ammucountry",
coords = vector3(-679.0945, 5834.4219, 17.3313),
heading = 138.0,
blip = true,
blipData = {
sprite = 52,
display = 4,
scale = 0.8,
color = 2,
shortRange = false,
name = "Hunting shop",
},
items = {
sell = {
{ item = "deer_meat", label = "Deer meat", price = 150 },
{ item = "boar_meat", label = "Boar meat", price = 130 },
{ item = "coyote_meat", label = "Coyote meat", price = 120 },
{ item = "mountain_lion_meat", label = "Lion meat", price = 200 },
{ item = "rabbit_meat", label = "Rabbit meat", price = 80 },
{ item = "rare_trophy", label = "Rare trophy", price = 1500 },
}
}
}
DRZ.RareItem = {
enabled = true,
chance = 5,
item = "rare_trophy",
count = 1
}
function sendNotify(title, msg, type)
lib.notify({
title = title,
description = msg,
type = type
})
end
function sendNotifyServer(src, title, msg, type)
TriggerClientEvent('ox_lib:notify', src, {
type = type,
title = title,
description = msg
})
end
function banSystem(src, description, reason)
if DRZ.Electron then
exports["ElectronAC"]:banPlayer(src, description, reason, true)
else
DropPlayer(src, description)
end
end
```Last updated